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Author Topic: What 4 Kingdoms does the suits represents?  (Read 300 times)
cow344
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« on: August 29, 2008, 09:34:20 PM »

Believe it or not but the 4 suites in a standard card deck represents four kingdoms from the past!!!

Spades represents Alexander The Great!!   Clubs for King David !!   Hearts are for Queen Charlemagne ( < there are 3 different spellings) !!!   Last but not least is the Diamonds for Caesar and the Roman empire.

During the middle ages in most kingdoms there could not be a card higher or stronger than the King.  Playing with a card higher or stronger could mean death. Cry

Believe it or not!!
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atomicpunk
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« Reply #1 on: August 29, 2008, 10:54:42 PM »

the "4" SEASONS"
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« Reply #2 on: August 31, 2008, 03:13:17 AM »

The United States Playing Card Company suggests that in the past, the King of Hearts was Charlemagne, the King of Diamonds was Julius Caesar, the King of Clubs was Alexander the Great, and the King of Spades was the Biblical King David.
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« Reply #3 on: August 31, 2008, 11:18:56 AM »

Thats a very interesting piece of trivia. Cards have been around a long time. Who invented the card deck and what games and when ??
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« Reply #4 on: August 31, 2008, 01:04:10 PM »

 It is commonly believed that the 4 suits in a deck of playing cards -- spades, hearts, diamonds, and clubs, derive from French decks of cards. In French decks, the suits represent the four classes: Spades represent nobility, hearts stand for the clergy, diamonds represent merchants, and clubs are peasants.

Chris
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« Reply #5 on: September 03, 2008, 02:16:02 PM »

thats great to know i never knew that
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« Reply #6 on: September 03, 2008, 02:18:30 PM »

this is who they said invented the first cards

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Historians believe playing cards were invented in China where paper was invented as well. Some version of the standard English 52-card deck was later introduced into Europe via the Islamic empire. It was after this that the human figures of the court--kings, queens and their attendants--appeared on the cards.

http://www.libraryspot.com/know/playingcards.htm

The origin of playing cards is obscure, but it is almost certain that they began in China after the invention of paper. Ancient Chinese "money cards" have four "suits": coins (or cash), strings of coins (which may have been misinterpreted as sticks from crude drawings), myriads of strings, and tens of myriads. These were represented by ideograms, with numerals of 2-9 in the first three suits and numerals 1-9 in the "tens of myriads". Wilkinson suggests in The Chinese origin of playing cards that the first cards may have been actual paper currency which were both the tools of gaming and the stakes being played for. The designs on modern Mahjong tiles and dominoes likely evolved from those earliest playing cards. The Chinese word p�i is used to describe both paper cards and gaming tiles. An Indian origin for playing cards has been suggested by the resemblance of symbols on some early European decks to the ring, sword, cup, and baton classically depicted in the four hands of Indian statues. This is an area that still needs research. The time and manner of the introduction of cards into Europe are matters of dispute. The 38th canon of the council of Worcester (1240) is often quoted as evidence of cards having been known in England in the middle of the 13th century; but the games de rege et regina there mentioned are now thought to more likely have been chess. If cards were generally known in Europe as early as 1278, it is very remarkable that Petrarch, in his dialogue that treats gaming, never once mentions them. Boccaccio, Chaucer and other writers of that time specifically refer to various games, but there is not a single passage in their works that can be fairly construed to refer to cards. Passages have been quoted from various works, of or relative to this period, but modern research leads to the supposition that the word rendered cards has often been mistranslated or interpolated.

It is likely that the ancestors of modern cards arrived in Europe from the Mamelukes of Egypt in the late 1300s, by which time they had already assumed a form very close to those in use today. In particular, the Mameluke deck contained 52 cards comprising four "suits": polo sticks, coins, swords, and cups. Each suit contained ten "spot" cards (cards identified by the number of suit symbols or "pips" they show) and three "court" cards named malik (King), n&#257;'ib malik (Viceroy or Deputy King), and th&#257;n&#299; n&#257;'ib (Second or Under-Deputy). The Mameluke court cards showed abstract designs not depicting persons (at least not in any surviving specimens) though they did bear the names of military officers. A complete pack of Mameluke playing cards was discovered by L.A. Mayer in the Topkapi Sarayi Museum, Istanbul, in 1939 [1]; this particular complete pack was not made before 1400, but the complete deck allowed matching to a private fragment dated to the twelfth or thirteenth century. There is some evidence to suggest that this deck may have evolved from an earlier 48-card deck that had only two court cards per suit, and some further evidence to suggest that earlier Chinese cards brought to Europe may have travelled to Persia, which then influenced the Mameluke and other Egyptian cards of the time before their reappearance in Europe.

It is not known whether these cards influenced the design of the Indian cards used for the game of Ganjifa, or whether the Indian cards may have influenced these. Regardless, the Indian cards have many distinctive features: they are round, generally hand painted with intricate designs, and comprise more than four suits (often as many as twelve).
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